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The Curve will tell you how to use the web to give stuff away from free, to build relationships with your biggest fans and to allow them to spend lots of money on things they value.
‘An astute and perceptive guide to the new rules for making money in a radically disrupted internet economy’
David Rowan, editor, WIRED
Free is coming. We all know how artists and are at risk from filesharing; now digital manufacturing and 3D printing mean that no industry is immune. But the same technology that enables easy piracy also offers a huge opportunity..
With 200 pages jam-packed with examples, illustrations and how-to guides, How To Publish A Game is a practical and logical guide that’s essential reading for anyone who wants to make money from videogames.
Free-to-play is the most exciting thing to happen to the games business for decades. Each week brings new success stories, as creators around the world unleash the potential of free-to-play.
GAMESbrief has created a striking large-format print that sums up the Funnel and the Pyramid in a clear, direct way. Put this print over your desk or on your office wall – it’ll remind you of the key to success every time you glance at it. Framed or unframed.
We all need a little inspiration now and then. If you’re running a business or financing the creation of your art using The Curve, this is a handy visual reference to some of the basics. Framed or unframed.
GAMESbrief Business Masterclasses are full-day sessions with small groups of developers, creators and businesspeople. They aim to give you an in-depth understanding of the principles of modern business models for games and to teach you how to apply those principles to your own games.
Nicholas Lovell is one of the most in-demand consultants in the games business, with a client list that includes some of the industry’s biggest publishers and developers as well as media companies and promising start-ups.
1 or 2-hour private sessions with GAMESbrief founder, author and leading industry consultant Nicholas Lovell. Sit down with one of the world’s leading experts on the games business and seek his insights into any problems or challenges with your game and your business.
Not only is he a complete authority on his subject, but he brings creativity and instinct that really helped us.
My 22-day trip to the UK and Europe was completely worth it if only to have spent those two hours with you.